Control Console API (CCAPI) v2.80

-----> Ab sofort verfügbar im PS3 Downloadportal <-----


ControlConsoleAPI (aka CCAPI) is an API for PS3 and PC similar to TMAPI on DEX console. But this one "CCAPI" works for CEX and DEX. 


It will give you those features : 


- Compatibility with console CEX / DEX / SEX. 

- Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot) 

- Debugging kernel in real time (and lv2_kernel.self lv1.self). 

*Classic functions (RTE on CEX + DEX): 

- Get process memory. 

- Place a job in memory. 

- Shutdown and restart the console. 

- Working through Wireless. 

- Bypass exec pages writing restriction. 

- Bypass lv2 memory protection. 

- Peek / Poke LV1 and LV2 

- Set ConsoleID at anytime/anywhere 

- Changing LED. 

- ringBuzzer 

- Temperatures. 

- VSH module loading 

- Notifications. 


ControlConsoleAPI 2.80 REV5 by Enstone 


Current version : 2.80rev5 

Supported Firmwares: 


CFW 4.21,4.30,4.40,4.41,4.46,4.50,4.53,4.55,4.60,4.65,4.66,4.70, 

4.75,4.76,4.78,4.80,4.81,4.82 CEX or DEX,4.83 CEX,4.84 CEX or DEX 

VSH module loading: 


VSH module loading: 

- create a directory in your /dev_usb000/ called "plugins" 

and put all your sprx plugins into, it should be 




All of the sprx that are present in this folder, will be loaded at ps3 boot. 

-There is no max sprx number that can be loaded, the only limit will be the memory available, this is important, if you load to many sprx, some games will refuse to load. 

-SPRX will be injected into vsh process, therefore they will be runned at every moment(even during a game). 

-Deank made a cool FTP server sprx, that you can load into VSH, so you have a ftp even while you're playing a game. I just patched it for CCAPI. 

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